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June 17th, 2008 — , Golf rules, Golf variations, golf advice from Scott @ Drive, Chip, Putt - Everything About Golf
The summer season is here and there’s a good chance that you might be visiting the beach soon. Maybe you won’t be able to get a round of golf in when you’re there but don’t forget your sand wedge!
A fun and useful game that you can play alone or with friends at the beach is [...]
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Continue reading → Practice Your Sand Trap Game at the Beach
March 26th, 2008 — , Golf rules, Golf variations from Scott @ Drive, Chip, Putt - Everything About Golf
Acey Ducey (also known as Aces and Deuces or spelled Acey Deucy) is a golf betting game that can get expensive very quickly if you are having an off day at the golf course. This golf variation is really only suitable for groups of four golfers of equal skill.
Before the round begins, an Ace bet [...]
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Continue reading → Acey Ducey Golf Rules
February 25th, 2008 — Golf rules, Golf variations from Scott @ Drive, Chip, Putt - Everything About Golf
The old golf adage goes “drive for show, putt for dough” and this golf variation rewards the better putters of the group. This game can be played with any group that has at least two players.
“Putt for Dough” is a game that is won by accumulating the most points throughout the round. You will only [...]
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Continue reading → “Putt for Dough”
February 9th, 2008 — Golf rules, Golf variations from Scott @ Drive, Chip, Putt - Everything About Golf
Round Robin is a golf variation that can only be played with a group of four golfers. Some people also refer to this game as Hollywood or Sixes.
In Round Robin, every group member will end up playing against each other player in 2 on 2 team match ups. Here’s the interesting twist - players [...]
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Continue reading → Round Robin
March 23rd, 2007 — Golf rules, Golf variations from Scott @ Drive, Chip, Putt - Everything About Golf
Disaster is another golf variation that I have really enjoyed playing with my golf friends. It is a scoring game where the winner is the player with the fewest points at the end of the round. Points are awarded for bad shots - hit your ball in the bunker and you get a point.
You can change the points system to whatever you want to use but this is the points system I’ve used:
• Water ball - 1 point
• Out of bounds - 2 points
• Hitting into a bunker - 1 point
• Hitting from one bunker into another - 3 points
• Failing to get ball out of bunker - 2 points
• Chipping over the green - 1 point
• 3-putt - 2 point
• Every other putt after 3 - 1 point
Another betting option that you can add to this game is to have all of the losing players pay a dollar per point to the winner at the end of the game - this certainly ups the stakes a little bit!
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Continue reading → “Disaster” - Points for Problems
March 6th, 2007 — Golf rules, Golf variations from Scott @ Drive, Chip, Putt - Everything About Golf

When it comes down to it, good golf is all about hitting fairways and greens. This variation on the rules is a betting system that rewards those players who can hit fairways and greens that is best played with four players.
On each hole, before the players tee off, a bet is set for the fairway and for the green. On par 3 holes though, a bet is only made for the green. To win the bet, you need to be the only player to hit either the fairway or the green. If you are the only player to hit the fairway or the green in regulation, every other player pays you the bet. If more than one player hits the fairway or the green, no money is paid for that bet and that bet carries over to the next hole to be added to that holes bet.
For example, the bet for the fairway is $3 and the bet for the green is $5. Players A, B, and C all hit the fairway but only player A hits the green in regulation. Players B, C, and D all pay $5 to player A for hitting the green. On the next hole, the bet is $6 for hitting the fairway ($3 carries over from the previous hole) and the bet for hitting the green is $5.
As with any gambling game, you need to make sure that your group isn’t turned off by gambling before suggesting this rule. Also, be careful because the bets can add up pretty quickly if they carry over through a few holes!
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Continue reading → “Fairways & Greens”
February 27th, 2007 — Golf rules, Golf variations from Scott @ Drive, Chip, Putt - Everything About Golf

Three-Putt Poker is another variation on the traditional golf rules that you can play to add some gambling excitement to your friendly golf game. You should only play this game with people that you are familiar with since there is a gambling element and some people frown down on friendly wagers. That being noted, here are the rules.
Before you tee off, each player puts $5 into the pot. This dollar amount can be changed to whatever you’d like but $5 is a good number to start with for a game with your friends. After paying the ante, each player receives one card from a traditional deck of playing cards.
The rules of the actual golf game remain the same but whenever a player three-putts a hole, that player adds more money to the pot ($1 is a good amount to use when the opening bet is $5). If a player one-putts the hole, that player gets another card from the top of the deck.
At the end of the front nine, whichever player has the best poker hand wins the entire pot. The game then repeats for the back nine. This is a great game to play that mixes the fun of poker with the fun of golf.
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February 16th, 2007 — Golf rules, Golf variations from Scott @ Drive, Chip, Putt - Everything About Golf
One of the great things about golf is all of the different variations of the game that you can play. Next time your are golfing with three of your friends, suggest a game of ‘Lone Wolf’ for a change. ‘Lone Wolf’ is a very simple points based game that adds a new twist to a friendly golf game.
Before the game starts, a fixed rotating order is established for teeing off. On each hole, the first player to tee off is designated as the “wolf”. After the “wolf” tees off, he or she can choose to play the hole alone or wait to see how the other players drive and choose one of them as his or her partner.
The “wolf” can’t wait until all players drive to make the decision about who to choose as the partner. For example, Player A is the “wolf”, Player B hits a decent drive but the “wolf” does not decide to take Player B as a partner, and Player C hits an awful drive. The “wolf” can no longer choose Player B as the partner and is forced to choose to take Player C before Player D tees off or to be left with Player D as the partner for the hole.
Each player plays his or her own ball just like in a normal game of golf but the side with the lowest better ball score wins the hole. If it’s 2 on 2, each player on the winning side wins 1 point and if there is a tie, no one earns a point. If it’s 1 on 3, the “wolf” wins 3 points or loses 3 points.
On the next hole, the player who was the “wolf” on the previous hole tees off last and the next player has the chance to be the “wolf”. After playing through all of the holes, the player with the most points at the end wins the game of “Lone Wolf”.
I’ve found that this game is great to play with a group of experienced golfers but also a great game for when a few experienced golfers are playing with a newcomer to the game of golf. This lets the beginner still get involved in the game and compete with the other players even though his or her golf skill may not be up to the level of the other players.
We will feature many different golf variations on this blog but if you have any of your own favorites, we’d love to read about them in the comments!
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Continue reading → Lone Wolf - A New Twist On Your Usual Golf Game